
I thought of this after seeing a program designed to play lunar lander in the windows file copy dialog. After forking the program, I was quickly able to start writing my own rendering code. I was able to embed a binary-readable copy of the bad apple frames inside the program that would read from to get the pixel data, and using the system drawing context I could copy pixels to a bitmap that Window Media Foundation could display on the canvas. The full video of the program working is available here!
gullible